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The KV-3 is a Tier VII Soviet Heavy Tank.

Coming from the T-150, players will feel right at home with this tank, as it plays very similar. Compared to the IS, this tank is given better armour, as well as better penetrating guns that allow it to better fight tier 9 tanks which it will from time to time face. While it does not have the speed of the IS family, it definitely has a respectable top speed. It is also incredibly heavy, weighing up to about 79 tons and can use its weight to ram opposing tanks into oblivion, especially light, medium, and tank destroyers, but even sometimes other heavy tanks. Its gun is incredibly inaccurate and the aim time is substandard, more than 3 seconds long, making it vital that you always fully aim or miss. The tanks thick side armor allows it to sidescrape effectively, while the turret armor is incredibly truck, especially on the gun matlet like the T32’s, making it almost impossible to penetrate, while the rear and sides are the same thickness as the front, making it hard to penetrate unfortunately, this tank has a couple of cupolas that are easy to penetrate, though their tiny size makes them hard to hit and you shouldn't have to wirry too much about that. It also has a low ammunition stock, with 38 rounds, but there is a long reload time and you may go through a battle without using all your ammmunitoin if you are lucky. It also has a decent view range and good radio range, though your big size will likely allow enemies to outspot you.

It's strengths include it's speed, high alpha damage, and defends well against lower tiers.

It's weaknesses include a long silhouette and low accuracy.

In-Game Gallery


Historical Gallery





Stock Configuration

This configuration applies to the lowest possible modules that can be mounted onto this tank without equipment, perks, camo, or skills applied with a 100% trained crew.

Also note that the shell penetration is done a 100m or less, corresponding to the shell type being used.

Mobility


Horsepower: 750

Power/weight ratio: 11 hp/t

Traverse: 18.77 deg/s

Weight: 75.17212/79.145952 metric tons

Pivot: Yes

Armament


Shells:

AP/APCR/HE

Shell Velocity: 780/975/780 m/s

Penetration: 175/217/61 mm

Alpha Damage: 390/390/530

Rate Of Fire: 4.88 r/m

Damage Per Minute: 1902.44

Accuracy: 0.46m

Aiming Time: 3.4s

Gun Arc: -180 to 180 degrees

Gun Elevations: 24 degrees

Ammo Capacity: 38 shells

Other


Chance Of Fire: 15%

View range: 340m

Signal Range: 730m

Armor


Hit Points: 1400

Hull Armor: 120/90/90 mm

Turret Armor: 130/130/130 mm

Weak Spots: lower glacis plate, rear, top, cupola




Top Configuration

This configuration applies to the highest possible modules that can be mounted onto this tank without equipment, perks, camo, or skills applied with a 100% trained crew.

Also note that the shell penetration is done a 100m or less, corresponding to the shell type being used.

Mobility


Horsepower: 750

Power/weight ratio: 11 hp/t

Traverse: 18.77 deg/s

Weight: 75.17212/79.145952 metric tons

Pivot: Yes

Armament


Shells:

AP/APCR/HE

Shell Velocity: 780/975/780 m/s

Penetration: 175/217/61 mm

Alpha Damage: 390/390/530

Rate Of Fire: 5.09 r/m

Damage Per Minute: 1983.97

Accuracy: 0.44m

Aiming Time: 3.26s

Gun Arc: -180 to 180 degrees

Gun Elevations: 24 degrees

Ammo Capacity: 38 shells

Other

Chance Of Fire: 15%

View range: 340m

Signal Range: 761.29m

Camouflage Rating: Stationary: ???% Moving: ???%

Armor


Hit Points: 1400

Hull Armor: 120/90/90 mm

Turret Armor: 130/130/130 mm

Weak Spots: {{{ListWeakspots}}}

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