Not what you were looking for? Were you looking for the M4A3E2 Sherman Jumbo?
The M4A3E8 Sherman is a Tier VI American Medium Tank. The E8 Sherman is a quicker, stronger armored variant of the M4 Sherman. The tank's strengths include high rate of fire, decent speed, and its ability to use the Vertical Stabilizer. It is also the less armored brother of the M4A3E2 Sherman Jumbo, but both equip powerful guns and this tank has much better speed.
This tank has almost identical armament as the M4, but many players would rather equip the 105mm that carries over from the M4, since it would allow a similar play style to the M4. Other players may prefer the 76mm gun due to its fast rate of fire.
The armor on this tank is bad though. Despite the well-sloped armor on the front, it's still weak at only 80mm. Yes, it can bounce low-tier shots but weak for its tier. Side scraping isn't advised either. Overall, this tank should be played similar to the M4, as it is a variant.
Module
Tier | Engine | Engine Power | Chance of fire on impact |
Weight | Price | |
---|---|---|---|---|---|---|
Tier | Gun | Penetraion (mm) | Damage (hp) | Rate of Fire (rounds/ minuter) | Aim Time | Weight | Price | |
---|---|---|---|---|---|---|---|---|
Tier | Radio | Signal Range(m) | Weight | Price | |
---|---|---|---|---|---|
Tier | Suspension | Load Limit (T) |
Traverse Speed |
Turn Radius | Weight | Price | |
---|---|---|---|---|---|---|---|
Tier | Turret | Turret Armor (front/Side/Rear) |
Turret Traverse Speed |
View Range (m) |
Weight | Price | |
---|---|---|---|---|---|---|---|
Stock ConfigurationThis configuration applies to the lowest possible modules that can be mounted onto this tank without equipment, perks, camo, or skills applied with a 100% trained crew. Also note that the shell penetration is done a 100m or less, corresponding to the shell type being used. Mobility
Horsepower: 400 Power/weight ratio: 13.33 hp/t Traverse: 37 deg/s Weight: 30/33 metric tons Pivot: No Armament
Shells: AP/APCR/HE Shell Velocity: {{{ShellVelocity}}} m/s Penetration: 92/127/38 mm Alpha Damage: 110/110/175 Rate Of Fire: 15.79 r/m Damage Per Minute: 1736.9 Accuracy: 0.46m Aiming Time: 2.1s Gun Arc: {{{GunTraverseRange}}} degrees Gun Elevations: -10/+25 degrees Ammo Capacity: 71 shells Other
Chance Of Fire: 20% View range: 330m Signal Range: 395m Armor
Hit Points: 720 Hull Armor: 63.5/38.1/38.1 mm Turret Armor: 63.5/63.5/63.5 mm Weak Spots: Upper Front Plate, Turret Cheeks, Cupola, Sides and rear |
Top ConfigurationThis configuration applies to the highest possible modules that can be mounted onto this tank without equipment, perks, camo, or skills applied with a 100% trained crew. Also note that the shell penetration is done a 100m or less, corresponding to the shell type being used. Mobility
Horsepower: 520 Power/weight ratio: 17.21 hp/t Traverse: 40 deg/s Weight: 30.22/34.5 metric tons Pivot: No Armament
Shells: AP/APCR/HE Shell Velocity: {{{ShellVelocity}}} m/s Penetration: 128/177/38 mm Alpha Damage: 115/115/185 Rate Of Fire: 18.18 r/m Damage Per Minute: 2090.7 Accuracy: 0.4m Aiming Time: 2.3s Gun Arc: {{{GunTraverseRange}}} degrees Gun Elevations: -12/+25 degrees Ammo Capacity: 71 shells OtherChance Of Fire: 20% View range: 370m Signal Range: 615m Camouflage Rating: Stationary: 12.6% Moving: 9.4% Armor
Hit Points: 750 Hull Armor: 63.5/38.1/38.1 mm Turret Armor: 63.5/63.5/63.5 mm Weak Spots: Cupola, Turret Cheeks, Sides and rear, Upper Front Plate |
Researching OrderFollow these steps in order. These steps are arranged to minimize the pain of stock grinding. Click Open to read.
|
In-Game Gallery |
---|