Not to be confused with the T-29, a Tier III Soviet Premium Medium Tank.
The T29 is a Tier VII American Heavy Tank.
Armed with a turret at 279.4 mm of armor, it is impenetrable to just about any tank and has good gun depression that allows it to go into hull down. It has a strong front with 102 mm of frontal armor well sloped and can sidescrape effectively with large tracks to soak up damage. It has decent speed and a good gun with decent damage and average penetration. It is widely known as a very well balanced tank and should be very enjoyable to play. Though it does not have high hp compared to German heavy tanks, it is still for the front line. There is a vulnerable cupola at the rear of the turret, but it is small and hard to hit (Which is hitable at ground level, unusually). The sides armor is fair, but nevertheless inferior to the IS and KV tanks who do better at sidescraping. Unusually, the little upper portion of the upper hull is hitable while sidescraping, thus making the tactic somewhat ill-advised, unless it is the only choice.
Stock, it comes with an insufficient 76mm gun. If you researched the 90mm gun on the T20 or M6, it is highly recommended to mount as it is solid enough to punch through most tanks. The upgraded turret isn't needed to mount the 105, but the upgraded suspension is still needed. The upgraded turret, interestingly enough, does give a rate of fire bonus. This would be useful, especially the 105mm gun, in which will vastly help out the pitiful DPM it will come with.
Observing this tank tactically, this tank does best in urban environments, where sidescraping (Its tracks can soak up some shots as long it's not overexposed) and hull down is possible (With rubble piles and sometimes craters). This tank also does good in hilly areas, but the user must be wary of artillery, as this tank is pretty big for its tier, especially the engine bay (As it is pretty thinly armored).
When this tank does hunker down into a hull down position, it will be very hard to take down this tank the old-fashioned way. Unless artillery support is available (In which they would try to coax the T29 out of the position), only pushing and rushing the T29 would be an option in most situations with friendlies around (Which would usually lead to at least one casualty).
Module
Tier | Engine | Engine Power | Chance of fire on impact |
Weight | Price | |
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Tier | Gun | Penetraion (mm) |
Damage (hp) |
Rate of Fire (rounds/ minuter) |
Aim Time | Weight | Price | |
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Tier | Radio | Signal Range(m) | Weight | Price | |
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Tier | Suspension | Load Limit (T) |
Traverse Speed |
Turn Radius | Weight | Price | |
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Tier | Turret | Turret Armor (front/Side/Rear) |
Turret Traverse Speed |
View Range (m) |
Weight | Price | |
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Stock ConfigurationThis configuration applies to the lowest possible modules that can be mounted onto this tank without equipment, perks, camo, or skills applied with a 100% trained crew. Also note that the shell penetration is done a 100m or less, corresponding to the shell type being used. Mobility
Horsepower: 720 Power/weight ratio: 11.43 hp/t Traverse: 21 deg/s Weight: 62.996/63.5 metric tons Pivot: Yes Armament
Shells: AP/APCR/HE Shell Velocity: {{{ShellVelocity}}} m/s Penetration: 128/177/28 mm Alpha Damage: 115/115/185 Rate Of Fire: 17.38 r/m Damage Per Minute: 1998.81 Accuracy: 0.38m Aiming Time: 2.21s Gun Arc: {{{GunTraverseRange}}} degrees Gun Elevations: -10/+15 degrees Ammo Capacity: 126 shells Other
Chance Of Fire: 20% View range: 350m Signal Range: 411.93m Armor
Hit Points: 1150 Hull Armor: 102/76/51 mm Turret Armor: 279.4/127/102 mm Weak Spots: Cupola, MG Port |
Top ConfigurationThis configuration applies to the highest possible modules that can be mounted onto this tank without equipment, perks, camo, or skills applied with a 100% trained crew. Also note that the shell penetration is done a 100m or less, corresponding to the shell type being used. Mobility
Horsepower: 800 Power/weight ratio: 12.40 hp/t Traverse: 26 deg/s Weight: 64.449/66.8 metric tons Pivot: Yes Armament
Shells: AP/APCR/HE Shell Velocity: {{{ShellVelocity}}} m/s Penetration: 198/245/53 mm Alpha Damage: 320/320/420 Rate Of Fire: 5.49 r/m Damage Per Minute: 1756.39 Accuracy: 0.40m Aiming Time: 2.21s Gun Arc: {{{GunTraverseRange}}} degrees Gun Elevations: -10/+15 degrees Ammo Capacity: 63 shells OtherChance Of Fire: 20% View range: 380m Signal Range: 777m Camouflage Rating: Stationary: ???% Moving: ???% Armor
Hit Points: 1250 Hull Armor: 102/76/51 mm Turret Armor: 279.4/127/102 mm Weak Spots: Cupola, MG Port (Ranger Finder 'Ears' are not counted into tank hitbox, but are still counted as spaced armor |
World of Tanks Blitz |
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In Blitz, it has more or less the same performance and gameplay style. However, with the update of 6.3, it now has access to two new consumables and provisions: Reactive Armor, Engine Booster 2.0, Sandbags, and Enhanced Sandbags. Reactive Armor is useful for tanking enemy firepower and thus increases your efficiency when trading shots. Engine Booster increases top speed by 10 km/h and reverse speed by at least 10 km/h (Thus, creating insane top speeds of +40 km/h and -23 km/h. It also gives 50% more engine power and 20% faster traverse speed). Useful for quick reverse escapes, ramming, etc. Sandbags and Enhanced Sandbags are provisions that increase tank hit points. Combined, it can increase the tank's hitpoints to 1455 hitpoints; rivaling the Tiger I in hitpoints.
Nevertheless, like the American heavies that would follow, the T29 takes up a more defensive playstyle. Using its thick turret, it can hold off a flank against even 3 tanks (In the hands of a experienced player) while your teammates push through the flanks.
In-Game Gallery |
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Historical Gallery |
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