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The T20 is a Tier VII American Medium Tank.

Fast, swift, and having a small profile it plays like a standard American medium - an excellent scout but not a good damage dealer due to a poor gun but can snipe with decent accuracy. It’s upper glacis plate has thin armor, meaning anyone can penetrate it.

Module

Engine Tier Engine Engine Power Chance of fire
on impact
Weight Price
Gun Tier Gun Penetraion (mm) Damage (hp) Rate of Fire (rounds/ minuter) Aim Time Weight Price
Radio Tier Radio Signal Range(m) Weight Price
Suspension Tier Suspension Load Limit
(T)
Traverse
Speed
Turn Radius Weight Price
Turret Tier Turret Turret Armor
(front/Side/Rear)
Turret Traverse
Speed
View Range
(m)
Weight Price



Stock Configuration

This configuration applies to the lowest possible modules that can be mounted onto this tank without equipment, perks, camo, or skills applied with a 100% trained crew.

Also note that the shell penetration is done a 100m or less, corresponding to the shell type being used.

Mobility


Horsepower: {{{Horsepower}}}

Power/weight ratio: {{{pw/w}}} hp/t

Traverse: {{{Traverse}}} deg/s

Weight: {{{Weight}}} metric tons

Pivot: {{{Pivot}}}

Armament


Shells:

{{{ShellTypes}}}

Shell Velocity: {{{ShellVelocity}}} m/s

Penetration: {{{Penetration}}} mm

Alpha Damage: {{{Alpha}}}

Rate Of Fire: {{{RoF}}} r/m

Damage Per Minute: {{{DPM}}}

Accuracy: {{{Dispersion}}}m

Aiming Time: {{{AimingTime}}}s

Gun Arc: {{{GunTraverseRange}}} degrees

Gun Elevations: {{{GunElevations}}} degrees

Ammo Capacity: {{{AmmoCount}}} shells

Other


Chance Of Fire: {{{ChanceOfFire}}}%

View range: {{{ViewRange}}}m

Signal Range: {{{Radio}}}m

Armor


Hit Points: {{{HitPoints}}}

Hull Armor: {{{HullArmor}}} mm

Turret Armor: {{{TurretArmor}}} mm

Weak Spots: {{{ListWeakSpots}}}



Top Configuration

This configuration applies to the highest possible modules that can be mounted onto this tank without equipment, perks, camo, or skills applied with a 100% trained crew.

Also note that the shell penetration is done a 100m or less, corresponding to the shell type being used.

Mobility


Horsepower: {{{Horsepower}}}

Power/weight ratio: {{{pw/w}}} hp/t

Traverse: {{{Traverse}}} deg/s

Weight: {{{Weight}}} metric tons

Pivot: {{{Pivot}}}

Armament


Shells:

{{{ShellTypes}}}

Shell Velocity: {{{ShellVelocity}}} m/s

Penetration: {{{Penetration}}} mm

Alpha Damage: {{{Alpha}}}

Rate Of Fire: {{{RoF}}} r/m

Damage Per Minute: {{{DPM}}}

Accuracy: {{{Dispersion}}}m

Aiming Time: {{{AimingTime}}}s

Gun Arc: {{{GunTraverseRange}}} degrees

Gun Elevations: {{{GunElevations}}} degrees

Ammo Capacity: {{{AmmoCount}}} shells

Other

Chance Of Fire: {{{ChanceOfFire}}}%

View range: {{{ViewRange}}}m

Signal Range: {{{Radio}}}m

Camouflage Rating: Stationary: {{{CamoStationary}}}% Moving: {{{CamoMoving}}}%

Armor


Hit Points: {{{HitPoints}}}

Hull Armor: {{{HullArmor}}} mm

Turret Armor: {{{TurretArmor}}} mm

Weak Spots: {{{ListWeakspots}}}

In-Game Gallery


Historical Gallery





Stock Configuration

This configuration applies to the lowest possible modules that can be mounted onto this tank without equipment, perks, camo, or skills applied with a 100% trained crew.

Also note that the shell penetration is done a 100m or less, corresponding to the shell type being used.

Mobility


Horsepower: {{{Horsepower}}}

Power/weight ratio: {{{pw/w}}} hp/t

Traverse: {{{Traverse}}} deg/s

Weight: {{{Weight}}} metric tons

Pivot: {{{Pivot}}}

Armament


Shells:

{{{ShellTypes}}}

Shell Velocity: {{{ShellVelocity}}} m/s

Penetration: {{{Penetration}}} mm

Alpha Damage: {{{Alpha}}}

Rate Of Fire: {{{RoF}}} r/m

Damage Per Minute: {{{DPM}}}

Accuracy: {{{Dispersion}}}m

Aiming Time: {{{AimingTime}}}s

Gun Arc: {{{GunTraverseRange}}} degrees

Gun Elevations: {{{GunElevations}}} degrees

Ammo Capacity: {{{AmmoCount}}} shells

Other


Chance Of Fire: {{{ChanceOfFire}}}%

View range: {{{ViewRange}}}m

Signal Range: {{{Radio}}}m

Armor


Hit Points: {{{HitPoints}}}

Hull Armor: {{{HullArmor}}} mm

Turret Armor: {{{TurretArmor}}} mm

Weak Spots: {{{ListWeakSpots}}}




Top Configuration

This configuration applies to the highest possible modules that can be mounted onto this tank without equipment, perks, camo, or skills applied with a 100% trained crew.

Also note that the shell penetration is done a 100m or less, corresponding to the shell type being used.

Mobility


Horsepower: {{{Horsepower}}}

Power/weight ratio: {{{pw/w}}} hp/t

Traverse: {{{Traverse}}} deg/s

Weight: {{{Weight}}} metric tons

Pivot: {{{Pivot}}}

Armament


Shells:

{{{ShellTypes}}}

Shell Velocity: {{{ShellVelocity}}} m/s

Penetration: {{{Penetration}}} mm

Alpha Damage: {{{Alpha}}}

Rate Of Fire: {{{RoF}}} r/m

Damage Per Minute: {{{DPM}}}

Accuracy: {{{Dispersion}}}m

Aiming Time: {{{AimingTime}}}s

Gun Arc: {{{GunTraverseRange}}} degrees

Gun Elevations: {{{GunElevations}}} degrees

Ammo Capacity: {{{AmmoCount}}} shells

Other

Chance Of Fire: {{{ChanceOfFire}}}%

View range: {{{ViewRange}}}m

Signal Range: {{{Radio}}}m

Camouflage Rating: Stationary: {{{CamoStationary}}}% Moving: {{{CamoMoving}}}%

Armor


Hit Points: {{{HitPoints}}}

Hull Armor: {{{HullArmor}}} mm

Turret Armor: {{{TurretArmor}}} mm

Weak Spots: {{{ListWeakspots}}}


The following is spoilers and historical inaccuracy about this vehicle! The reason Wargaming did this is due to game balancing in most cases! To see, click open

{{{Spoiler}}}


Researching Order

Follow these steps in order. These steps are arranged to minimize the pain of stock grinding. Click Open to read.

{{{Research}}}

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