The M2 Medium Tank is a Tier III American Medium Tank.
This tank is by default, the first tier III tanks of many players.
This tank is rather tall, but when fully upgraded, can be dangerous.
The top armament is a 75mm howitzer, with decent DPM and rather powerful HE shells for its tier. Also, it has the second best gun depression in the game: -20 degrees! However, the top turret is required for the 75mm, which is an open-topped. Add with that, the -20 degrees only exists behind the tank. -14 degrees is what exists in front.
The mobility is not to complain about, with rather medium tank speed of tier Vs.
The armor is (surprisingly) quite thick at the turret. The frontal armor is somewhat weak, but the upper front plate and lower plate can make some bounces against weaker guns. The sides are rather weak and won't stand against shots.
Overall, if you know how to play this tank, it should be a fun tank to use.
Module
Tier | Engine | Engine Power | Chance of fire on impact |
Weight | Price | |
---|---|---|---|---|---|---|
Tier | Gun | Penetraion (mm) | Damage (hp) | Rate of Fire (rounds/ minuter) | Aim Time | Weight | Price | |
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Tier | Radio | Signal Range(m) | Weight | Price | |
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Tier | Suspension | Load Limit (T) |
Traverse Speed |
Turn Radius | Weight | Price | |
---|---|---|---|---|---|---|---|
Tier | Turret | Turret Armor (front/Side/Rear) |
Turret Traverse Speed |
View Range (m) |
Weight | Price | |
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Stock ConfigurationThis configuration applies to the lowest possible modules that can be mounted onto this tank without equipment, perks, camo, or skills applied with a 100% trained crew. Also note that the shell penetration is done a 100m or less, corresponding to the shell type being used. Mobility
Horsepower: {{{Horsepower}}} Power/weight ratio: {{{pw/w}}} hp/t Traverse: {{{Traverse}}} deg/s Weight: {{{Weight}}} metric tons Pivot: {{{Pivot}}} Armament
Shells: {{{ShellTypes}}} Shell Velocity: {{{ShellVelocity}}} m/s Penetration: {{{Penetration}}} mm Alpha Damage: {{{Alpha}}} Rate Of Fire: {{{RoF}}} r/m Damage Per Minute: {{{DPM}}} Accuracy: {{{Dispersion}}}m Aiming Time: {{{AimingTime}}}s Gun Arc: {{{GunTraverseRange}}} degrees Gun Elevations: {{{GunElevations}}} degrees Ammo Capacity: {{{AmmoCount}}} shells Other
Chance Of Fire: {{{ChanceOfFire}}}% View range: {{{ViewRange}}}m Signal Range: {{{Radio}}}m Armor
Hit Points: {{{HitPoints}}} Hull Armor: {{{HullArmor}}} mm Turret Armor: {{{TurretArmor}}} mm Weak Spots: {{{ListWeakSpots}}} |
Top ConfigurationThis configuration applies to the highest possible modules that can be mounted onto this tank without equipment, perks, camo, or skills applied with a 100% trained crew. Also note that the shell penetration is done a 100m or less, corresponding to the shell type being used. Mobility
Horsepower: {{{Horsepower}}} Power/weight ratio: {{{pw/w}}} hp/t Traverse: {{{Traverse}}} deg/s Weight: {{{Weight}}} metric tons Pivot: {{{Pivot}}} Armament
Shells: {{{ShellTypes}}} Shell Velocity: {{{ShellVelocity}}} m/s Penetration: {{{Penetration}}} mm Alpha Damage: {{{Alpha}}} Rate Of Fire: {{{RoF}}} r/m Damage Per Minute: {{{DPM}}} Accuracy: {{{Dispersion}}}m Aiming Time: {{{AimingTime}}}s Gun Arc: {{{GunTraverseRange}}} degrees Gun Elevations: {{{GunElevations}}} degrees Ammo Capacity: {{{AmmoCount}}} shells OtherChance Of Fire: {{{ChanceOfFire}}}% View range: {{{ViewRange}}}m Signal Range: {{{Radio}}}m Camouflage Rating: Stationary: {{{CamoStationary}}}% Moving: {{{CamoMoving}}}% Armor
Hit Points: {{{HitPoints}}} Hull Armor: {{{HullArmor}}} mm Turret Armor: {{{TurretArmor}}} mm Weak Spots: {{{ListWeakspots}}} |
Stock ConfigurationThis configuration applies to the lowest possible modules that can be mounted onto this tank without equipment, perks, camo, or skills applied with a 100% trained crew. Also note that the shell penetration is done a 100m or less, corresponding to the shell type being used. Mobility
Horsepower: 340 Power/weight ratio: 16.61 hp/t Traverse: 36.50 deg/s Weight: 20.467/21.5 metric tons Pivot: No Armament
Shells: AP/APCR/HE Shell Velocity: {{{ShellVelocity}}} m/s Penetration: 48/70/19 mm Alpha Damage: 40/40/50 Rate Of Fire: 25.03 r/m Damage Per Minute: 1001.14 Accuracy: 0.44m Aiming Time: 2.01s Gun Arc: {{{GunTraverseRange}}} degrees Gun Elevations: -10/+25 degrees Ammo Capacity: 120 shells Other
Chance Of Fire: 20% View range: 280m Signal Range: 276.36m Armor
Hit Points: 180 Hull Armor: 32/18/13 mm Turret Armor: 25.4/25/25 mm Weak Spots: MG Ports, Driver's Hatch |
Top ConfigurationThis configuration applies to the highest possible modules that can be mounted onto this tank without equipment, perks, camo, or skills applied with a 100% trained crew. Also note that the shell penetration is done a 100m or less, corresponding to the shell type being used. Mobility
Horsepower: 400 Power/weight ratio: 19.08 hp/t Traverse: 41.71 deg/s Weight: 20.963/23.5 metric tons Pivot: No Armament
Shells: HE/HEAT Shell Velocity: {{{ShellVelocity}}} m/s Penetration: 38/91.40 mm Alpha Damage: 140/110 Rate Of Fire: 13.60 r/m Damage Per Minute: 2380.43 Accuracy: 0.53m Aiming Time: 2.21s Gun Arc: {{{GunTraverseRange}}} degrees Gun Elevations: -20/+40 degrees Ammo Capacity: 46 shells OtherChance Of Fire: 20% View range: 370m Signal Range: 641.36m Camouflage Rating: Stationary: ???% Moving: ???% Armor
Hit Points: 210 Hull Armor: 32/18/13 mm Turret Armor: 38/25/25 mm Weak Spots: MG Ports, Top Of Tank (SPG Only Access), Driver's Hatch |
The following is spoilers and historical inaccuracy about this vehicle! The reason Wargaming did this is due to game balancing in most cases! To see, click open
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In-Game Gallery |
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