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The M2 Medium Tank is a Tier III American Medium Tank.

This tank is by default, the first tier III tanks of many players.

This tank is rather tall, but when fully upgraded, can be dangerous.

The top armament is a 75mm howitzer, with decent DPM and rather powerful HE shells for its tier. Also, it has the second best gun depression in the game: -20 degrees! However, the top turret is required for the 75mm, which is an open-topped. Add with that, the -20 degrees only exists behind the tank. -14 degrees is what exists in front.

The mobility is not to complain about, with rather medium tank speed of tier Vs.

The armor is (surprisingly) quite thick at the turret. The frontal armor is somewhat weak, but the upper front plate and lower plate can make some bounces against weaker guns. The sides are rather weak and won't stand against shots.

Overall, if you know how to play this tank, it should be a fun tank to use.

Module

Engine Tier Engine Engine Power Chance of fire
on impact
Weight Price
Gun Tier Gun Penetraion (mm) Damage (hp) Rate of Fire (rounds/ minuter) Aim Time Weight Price
Radio Tier Radio Signal Range(m) Weight Price
Suspension Tier Suspension Load Limit
(T)
Traverse
Speed
Turn Radius Weight Price
Turret Tier Turret Turret Armor
(front/Side/Rear)
Turret Traverse
Speed
View Range
(m)
Weight Price



Stock Configuration

This configuration applies to the lowest possible modules that can be mounted onto this tank without equipment, perks, camo, or skills applied with a 100% trained crew.

Also note that the shell penetration is done a 100m or less, corresponding to the shell type being used.

Mobility


Horsepower: {{{Horsepower}}}

Power/weight ratio: {{{pw/w}}} hp/t

Traverse: {{{Traverse}}} deg/s

Weight: {{{Weight}}} metric tons

Pivot: {{{Pivot}}}

Armament


Shells:

{{{ShellTypes}}}

Shell Velocity: {{{ShellVelocity}}} m/s

Penetration: {{{Penetration}}} mm

Alpha Damage: {{{Alpha}}}

Rate Of Fire: {{{RoF}}} r/m

Damage Per Minute: {{{DPM}}}

Accuracy: {{{Dispersion}}}m

Aiming Time: {{{AimingTime}}}s

Gun Arc: {{{GunTraverseRange}}} degrees

Gun Elevations: {{{GunElevations}}} degrees

Ammo Capacity: {{{AmmoCount}}} shells

Other


Chance Of Fire: {{{ChanceOfFire}}}%

View range: {{{ViewRange}}}m

Signal Range: {{{Radio}}}m

Armor


Hit Points: {{{HitPoints}}}

Hull Armor: {{{HullArmor}}} mm

Turret Armor: {{{TurretArmor}}} mm

Weak Spots: {{{ListWeakSpots}}}



Top Configuration

This configuration applies to the highest possible modules that can be mounted onto this tank without equipment, perks, camo, or skills applied with a 100% trained crew.

Also note that the shell penetration is done a 100m or less, corresponding to the shell type being used.

Mobility


Horsepower: {{{Horsepower}}}

Power/weight ratio: {{{pw/w}}} hp/t

Traverse: {{{Traverse}}} deg/s

Weight: {{{Weight}}} metric tons

Pivot: {{{Pivot}}}

Armament


Shells:

{{{ShellTypes}}}

Shell Velocity: {{{ShellVelocity}}} m/s

Penetration: {{{Penetration}}} mm

Alpha Damage: {{{Alpha}}}

Rate Of Fire: {{{RoF}}} r/m

Damage Per Minute: {{{DPM}}}

Accuracy: {{{Dispersion}}}m

Aiming Time: {{{AimingTime}}}s

Gun Arc: {{{GunTraverseRange}}} degrees

Gun Elevations: {{{GunElevations}}} degrees

Ammo Capacity: {{{AmmoCount}}} shells

Other

Chance Of Fire: {{{ChanceOfFire}}}%

View range: {{{ViewRange}}}m

Signal Range: {{{Radio}}}m

Camouflage Rating: Stationary: {{{CamoStationary}}}% Moving: {{{CamoMoving}}}%

Armor


Hit Points: {{{HitPoints}}}

Hull Armor: {{{HullArmor}}} mm

Turret Armor: {{{TurretArmor}}} mm

Weak Spots: {{{ListWeakspots}}}



Stock Configuration

This configuration applies to the lowest possible modules that can be mounted onto this tank without equipment, perks, camo, or skills applied with a 100% trained crew.

Also note that the shell penetration is done a 100m or less, corresponding to the shell type being used.

Mobility


Horsepower: 340

Power/weight ratio: 16.61 hp/t

Traverse: 36.50 deg/s

Weight: 20.467/21.5 metric tons

Pivot: No

Armament


Shells:

AP/APCR/HE

Shell Velocity: {{{ShellVelocity}}} m/s

Penetration: 48/70/19 mm

Alpha Damage: 40/40/50

Rate Of Fire: 25.03 r/m

Damage Per Minute: 1001.14

Accuracy: 0.44m

Aiming Time: 2.01s

Gun Arc: {{{GunTraverseRange}}} degrees

Gun Elevations: -10/+25 degrees

Ammo Capacity: 120 shells

Other


Chance Of Fire: 20%

View range: 280m

Signal Range: 276.36m

Armor


Hit Points: 180

Hull Armor: 32/18/13 mm

Turret Armor: 25.4/25/25 mm

Weak Spots: MG Ports, Driver's Hatch




Top Configuration

This configuration applies to the highest possible modules that can be mounted onto this tank without equipment, perks, camo, or skills applied with a 100% trained crew.

Also note that the shell penetration is done a 100m or less, corresponding to the shell type being used.

Mobility


Horsepower: 400

Power/weight ratio: 19.08 hp/t

Traverse: 41.71 deg/s

Weight: 20.963/23.5 metric tons

Pivot: No

Armament


Shells:

HE/HEAT

Shell Velocity: {{{ShellVelocity}}} m/s

Penetration: 38/91.40 mm

Alpha Damage: 140/110

Rate Of Fire: 13.60 r/m

Damage Per Minute: 2380.43

Accuracy: 0.53m

Aiming Time: 2.21s

Gun Arc: {{{GunTraverseRange}}} degrees

Gun Elevations: -20/+40 degrees

Ammo Capacity: 46 shells

Other

Chance Of Fire: 20%

View range: 370m

Signal Range: 641.36m

Camouflage Rating: Stationary: ???% Moving: ???%

Armor


Hit Points: 210

Hull Armor: 32/18/13 mm

Turret Armor: 38/25/25 mm

Weak Spots: MG Ports, Top Of Tank (SPG Only Access), Driver's Hatch


The following is spoilers and historical inaccuracy about this vehicle! The reason Wargaming did this is due to game balancing in most cases! To see, click open

  • The historical turret used on this tank seems to be missing
    • Add with that, the missing turret appears to be on the MTLS-1G14.
In-Game Gallery


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