TheT1 Cunningham is a Tier I American Light Tank.
- "The experimental T1E1 light tank designed by the Cunningham company was a further development of the T1 tank. By April 1928, four vehicles were produced. After the vehicle underwent trials in November 1928, a decision was made to enhance the armor, which led to creating the subsequent modification designated the T1E2."
- — World of Tanks wiki, [1]
Module
Module
Tier | Engine | Engine Power | Chance of fire on impact |
Weight | Price | |
---|---|---|---|---|---|---|
II | Cunningham V8 | 132 | 20 | 300 | 0 |
Tier | Radio | Signal Range(m) | Weight | Price | |
---|---|---|---|---|---|
II | SCR 200 | 265 | 40 | 0 |
Tier | Suspension | Load Limit(T) | Traverse Speed | Turn Radius | Weight | Price | |
---|---|---|---|---|---|---|---|
I | Cunningham E2 | 8.3 | 42 | B/2 | 2000 | 0 |
Tier | Turret | Turret Armor (front/Side/Rear) |
Turret Traverse Speed |
View Range (m) |
Weight | Price | |
---|---|---|---|---|---|---|---|
I | Cunningham D2 | 9.5/6.3/6.3 | 35 | 280 | 950 | 0 |
Stock ConfigurationThis configuration applies to the lowest possible modules that can be mounted onto this tank without equipment, perks, camo, or skills applied with a 100% trained crew. Also note that the shell penetration is done a 100m or less, corresponding to the shell type being used. Mobility
Horsepower: 132 Power/weight ratio: 17.39 hp/t Traverse: 42 deg/s Weight: 7.5/8.31 metric tons Pivot: No Armament
Shells: AP/APCR/HE Shell Velocity: {{{ShellVelocity}}} m/s Penetration: 28 / 45 / 19 mm Alpha Damage: {{{Alpha}}} Rate Of Fire: 24 r/m Damage Per Minute: 720 / 720 / 864 Accuracy: {{{Dispersion}}}m Aiming Time: 2.5s Gun Arc: 35 degrees Gun Elevations: {{{GunElevations}}} degrees Ammo Capacity: 104 shells Other
Chance Of Fire: 20%% View range: 280m Signal Range: 265m Armor
Hit Points: 120 Hull Armor: 9.5/6.3/6.3 mm Turret Armor: 9.5/6.3/6.3 mm Weak Spots: {{{ListWeakSpots}}} |
Top ConfigurationThis configuration applies to the highest possible modules that can be mounted onto this tank without equipment, perks, camo, or skills applied with a 100% trained crew. Also note that the shell penetration is done a 100m or less, corresponding to the shell type being used. Mobility
Horsepower: {{{Horsepower}}} Power/weight ratio: {{{pw/w}}} hp/t Traverse: {{{Traverse}}} deg/s Weight: {{{Weight}}} metric tons Pivot: {{{Pivot}}} Armament
Shells: {{{ShellTypes}}} Shell Velocity: {{{ShellVelocity}}} m/s Penetration: {{{Penetration}}} mm Alpha Damage: {{{Alpha}}} Rate Of Fire: {{{RoF}}} r/m Damage Per Minute: {{{DPM}}} Accuracy: {{{Dispersion}}}m Aiming Time: {{{AimingTime}}}s Gun Arc: {{{GunTraverseRange}}} degrees Gun Elevations: {{{GunElevations}}} degrees Ammo Capacity: {{{AmmoCount}}} shells OtherChance Of Fire: {{{ChanceOfFire}}}% View range: {{{ViewRange}}}m Signal Range: {{{Radio}}}m Camouflage Rating: Stationary: {{{CamoStationary}}}% Moving: {{{CamoMoving}}}% Armor
Hit Points: {{{HitPoints}}} Hull Armor: {{{HullArmor}}} mm Turret Armor: {{{TurretArmor}}} mm Weak Spots: {{{ListWeakspots}}} |