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The M103 is a Tier IX American Heavy Tank. It replaced the T34 in the 0.7.2 patch.

In-Game Play


Players who grinded the (rather underpowered) T32 will feel welcome when they finally research and purchase this tank.

This tank is balanced, but master at none.

The armor is quite reliable, exceeding 190mm in almost all frontal areas. However, it receives the same weakness from the T29: Unusually hitable turret roof. The sides are 80mm thick, which can be used for sidescraping. The LFP is weak, but it is still 190mm thick, which can still block some shots and well sloped. At the rear of the turret, there is a vulnerable cupola so be careful of that.

The armament is quite powerful when upgraded: a set of 120mm guns, the top in which can penetrate 258mm of armor.

Historical Background


I’m-Game Gallery


Historical Gallery




Stock Configuration

This configuration applies to the lowest possible modules that can be mounted onto this tank without equipment, perks, camo, or skills applied with a 100% trained crew.

Also note that the shell penetration is done a 100m or less, corresponding to the shell type being used.

Mobility

Horsepower: {{{Horsepower}}}

Power/weight ratio: {{{pw/w}}} hp/t

Traverse: {{{Traverse}}} deg/s

Weight: {{{Weight}}} t

Pivot: {{{Pivot}}}

Armament

Shells: {{{ShellTypes}}}

Shell Velocity: {{{ShellVelocity}}}

Penetration: {{{Penetration}}} mm

Alpha Damage: {{{Alpha}}}

Rate Of Fire: {{{RoF}}} r/m

Damage Per Minute: {{{DPM}}}

Accuracy: {{{Dispersion}}}m

Aiming Time: {{{AimingTime}}}s

Gun Arc: {{{GunTraverseRange}}} degrees

Gun Elevations: {{{GunElevations}}} degrees

Ammo Capacity: {{{AmmoCount}}} shells

Other

Chance Of Fire: {{{ChanceOfFire}}}%

View range: {{{ViewRange}}}m

Signal Range: {{{Radio}}}m

Armor

Hit Points: {{{HitPoints}}}

Hull Armor: {{{HullArmor}}} mm

Turret Armor: {{{TurretArmor}}} mm

Weak Spots: {{{ListWeakSpots}}}



Top Configuration

This configuration applies to the highest possible modules that can be mounted onto this tank without equipment, perks, camo, or skills applied with a 100% trained crew.

Also note that the shell penetration is done a 100m or less, corresponding to the shell type being used.

Mobility

Horsepower: {{{Horsepower}}}

Power/weight ratio: {{{pw/w}}} hp/t

Traverse: {{{Traverse}}} deg/s

Weight: {{{Weight}}} t

Pivot: {{{Pivot}}}

Armament

Shells: {{{ShellTypes}}}

Shell Velocity: {{{ShellVelocity}}}

Penetration: {{{Penetration}}} mm

Alpha Damage: {{{Alpha}}}

Rate Of Fire: {{{RoF}}} r/m

Damage Per Minute: {{{DPM}}}

Accuracy: {{{Dispersion}}}m

Aiming Time: {{{AimingTime}}}s

Gun Arc: {{{GunTraverseRange}}} degrees

Gun Elevations: {{{GunElevations}}} degrees

Ammo Capacity: {{{AmmoCount}}} shells

Other

Chance Of Fire: {{{ChanceOfFire}}}%

View range: {{{ViewRange}}}m

Signal Range: {{{Radio}}}m

Camouflage Rating: Stationary: {{{CamoStationary}}}% Moving: {{{CamoMoving}}}%

Armor

Hit Points: {{{HitPoints}}}

Hull Armor: {{{HullArmor}}} mm

Turret Armor: {{{TurretArmor}}} mm

Weak Spots: {{{ListWeakspots}}}