FANDOM


Not what you were looking for? Were you looking for the M4A3E2 Sherman Jumbo?

The M4A3E8 Sherman is a tier 6 American medium. The E8 Sherman is a quicker, stronger armored variant of the M4 Sherman. The tank's strengths include high rate of fire, decent speed, and its ability to use the Vertical Stabilizer. It is also the less armored brother of the M4A3E2 Sherman Jumbo, but both equip powerful guns and this tank has much better speed.

This tank has almost identical armament as the M4, but many players would rather equip the 105mm that carries over from the M4, since it would allow a similar playstyle to the M4. Other players may prefer the 76mm gun due to its fast rate of fire.

The armor on this tank is bad though. Despite the well-sloped armor on the front, it's still weak at only 80mm. Yes, it can bounce low-tier shots but weak for its tier. Sidescraping isn't advised either.

Overall, this tank should be played similar to the M4, as it is a variant



Stock Configuration

This configuration applies to the lowest possible modules that can be mounted onto this tank without equipment, perks, camo, or skills applied with a 100% trained crew.

Also note that the shell penetration is done a 100m or less, corresponding to the shell type being used.

Mobility

Horsepower: 400

Power/weight ratio: 13.33 hp/t

Traverse: 37 deg/s

Weight: 30/33 t

Pivot: No

Armament

Shells: AP/APCR/HE

Penetration: 92/127/38 mm

Alpha Damage: 110/110/175

Rate Of Fire: 15.79 r/m

Damage Per Minute: 1736.9

Accuracy: 0.46m

Aiming Time: 2.1s

Gun Arc: -180/180 degrees

Gun Elevations: -10/+25 degrees

Ammo Capacity: 71 shells

Other

Chance Of Fire: 20%

View range: 330m

Signal Range: 395m

Armor

Hit Points: 720

Hull Armor: 63.5/38.1/38.1 mm

Turret Armor: 63.5/63.5/63.5 mm

Weak Spots: Upper Front Plate, Turret Cheeks, Cupola, Sides and rear



Top Configuration

This configuration applies to the highest possible modules that can be mounted onto this tank without equipment, perks, camo, or skills applied with a 100% trained crew.

Also note that the shell penetration is done a 100m or less, corresponding to the shell type being used.

Mobility

Horsepower: 520

Power/weight ratio: 17.21 hp/t

Traverse: 40 deg/s

Weight: 30.22/34.5 t

Pivot: No

Armament

Shells: AP/APCR/HE

Penetration: 128/177/38 mm

Alpha Damage: 115/115/185

Rate Of Fire: 18.18 r/m

Damage Per Minute: 2090.7

Accuracy: 0.4m

Aiming Time: 2.3s

Gun Arc: -180/180 degrees

Gun Elevations: -12/+25 degrees

Ammo Capacity: 71 shells

Other

Chance Of Fire: 20%

View range: 370m

Signal Range: 615m

Camouflage Rating: Stationary: 12.6% Moving: 9.4%

Armor

Hit Points: 750

Hull Armor: 63.5/38.1/38.1 mm

Turret Armor: 63.5/63.5/63.5 mm

Weak Spots: Cupola, Turret Cheeks, Sides and rear, Upper Front Plate

Researching Order

Follow these steps in order. These steps are arranged to minimize the pain of stock grinding. Click Open to read.

  1. Mount equipment that carries over from the M4
    1. If you previously played the M4A3E2, you just need to research the turret to mount the M1A2 76mm
  2. Research the turret and the guns following after the turret
  3. Research the upgraded tracks
  4. Go from there

Gallery