The Rhm.-Borsig Waffenträger is a Tier VIII German Tank Destroyer.
One of the open-topped German tank destroyers, it is actually pretty slow for such a vulnerable tank due to its very weak engine, giving it a very low power to weight ratio of 11.15 hp per ton, which doesn’t help at all if you’re trying to run away as almost any tank can catch up with you. What does have is it famed gun that deals 750 alpha damage with a decent dpm of 2250, and penetrates 215 mm of armor, a bit lackluster for a tier VIII tank destroyer, but sufficient for penetrating (most) heavy tanks also. Unfortunately, this gun lacks accuracy so you should be aware of that problem but it can turn its turret all the way around when necessary so medium tanks shouldn’t be able to flank you but those pesky light tanks may prove a challenge because of the weak engine, though the traverse speed is the safe as the mobile FV215b. It has a low profile so in order to stay alive you can’t go flanking, instead you play as a support tank, firing from medium ranges and mounting camoflage, hiding in thick bushes to keep yourself safe from fast tanks or powerful guns as you have low hp and armor too.
This tank does have a lot of disadvantages but its big alpha damage is designed to take down the toughest of opponents.
In-Game Gallery |
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The following is spoilers and historical inaccuracy about this vehicle! The reason Wargaming did this is due to game balancing in most cases! To see, click open
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Stock ConfigurationThis configuration applies to the lowest possible modules that can be mounted onto this tank without equipment, perks, camo, or skills applied with a 100% trained crew. Also note that the shell penetration is done a 100m or less, corresponding to the shell type being used. Mobility
Horsepower: 207 Power/weight ratio: 11.15 hp/t Traverse: 38 deg/s Weight: 20.464409/25.35316 metric tons Pivot: Yes Armament
Shells: AP/HE Shell Velocity: 645 m/s Penetration: 215 mm Alpha Damage: 750 Rate Of Fire: 3 r/m Damage Per Minute: 2250 Accuracy: 0.4m Aiming Time: 2.7s Gun Arc: -180 to 180 degrees Gun Elevations: 15 degrees Ammo Capacity: 30 shells Other
Chance Of Fire: 15% View range: 360m Signal Range: 700m Armor
Hit Points: 1100 Hull Armor: 20/10/8 mm Turret Armor: 0/0/0 mm Weak Spots: Lower glacis plate, front hull, sides, rear, top |
Top ConfigurationThis configuration applies to the highest possible modules that can be mounted onto this tank without equipment, perks, camo, or skills applied with a 100% trained crew. Also note that the shell penetration is done a 100m or less, corresponding to the shell type being used. Mobility
Horsepower: {{{Horsepower}}} Power/weight ratio: {{{pw/w}}} hp/t Traverse: {{{Traverse}}} deg/s Weight: {{{Weight}}} metric tons Pivot: {{{Pivot}}} Armament
Shells: {{{ShellTypes}}} Shell Velocity: {{{ShellVelocity}}} m/s Penetration: {{{Penetration}}} mm Alpha Damage: {{{Alpha}}} Rate Of Fire: {{{RoF}}} r/m Damage Per Minute: {{{DPM}}} Accuracy: {{{Dispersion}}}m Aiming Time: {{{AimingTime}}}s Gun Arc: {{{GunTraverseRange}}} degrees Gun Elevations: {{{GunElevations}}} degrees Ammo Capacity: {{{AmmoCount}}} shells OtherChance Of Fire: {{{ChanceOfFire}}}% View range: {{{ViewRange}}}m Signal Range: {{{Radio}}}m Camouflage Rating: Stationary: {{{CamoStationary}}}% Moving: {{{CamoMoving}}}% Armor
Hit Points: {{{HitPoints}}} Hull Armor: {{{HullArmor}}} mm Turret Armor: {{{TurretArmor}}} mm Weak Spots: {{{ListWeakspots}}} |