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The T14 is a Tier V American Premium Heavy Tank.

Slow but strong, it features decent all-around armor with a substantial amount of hit points. It's gun is quick firing, with good penetration, decent accuracy, and average damage per shot, and the turret of this tank is a rounded shape, meaning it can bounce shots effectively. It has side skirts that allow it to soak up HE and HEAT shells more effectively, as well as providing protection to the sides against AP shells. It has a large profile and should be a tank for the front Line, using its high hp and thick armor to soak up damage, though your quick firing gun can be used to take out tough opponents, though penetration against higher tiers may not be sufficient.


In-Game Gallery


Historical Gallery




Stock Configuration

This configuration applies to the lowest possible modules that can be mounted onto this tank without equipment, perks, camo, or skills applied with a 100% trained crew.

Also note that the shell penetration is done a 100m or less, corresponding to the shell type being used.

Mobility

Horsepower: 720

Power/weight ratio: 15.07 hp/t

Traverse: 20 deg/s

Weight: 52.649695/54.895103 t

Pivot: Yes

Armament

Shells: AP/APCR/HE

Shell Velocity: 619/774/619

Penetration: 92/127/38 mm

Alpha Damage: 110/110/175

Rate Of Fire: 15.75 r/m

Damage Per Minute: 1732.28/1732.28/2755.91d

Accuracy: 0.46m

Aiming Time: 2.06s

Gun Arc: -180 to 180 degrees

Gun Elevations: 25 degrees

Ammo Capacity: 90 shells

Other

Chance Of Fire: 20%

View range: 330m

Signal Range: 570m

Armor

Hit Points: 690

Hull Armor: 50.8/50.8/50.8 mm

Turret Armor: 101.6/101/101 mm

Weak Spots: lower glacis plate, turret roof, cupola



Top Configuration

This configuration applies to the highest possible modules that can be mounted onto this tank without equipment, perks, camo, or skills applied with a 100% trained crew.

Also note that the shell penetration is done a 100m or less, corresponding to the shell type being used.

Mobility

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Armament

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Other

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Camouflage Rating: Stationary: {{{CamoStationary}}}% Moving: {{{CamoMoving}}}%

Armor

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