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Not to be confused with the T-29, a Tier III Soviet Premium Medium Tank.

The T29 is a Tier VII American Heavy Tank.

Armed with a turret at 279.4 mm of armor, it is impenetrable to just about any tank and has good gun depression that allows it to go into hull down. It has a strong front with 102 mm of frontal armor well sloped and can sidescrape effectively with large tracks to soak up damage. It has decent speed and a good gun with decent damage and average penetration. It is widely known as a very well balanced tank and should be very enjoyable to play. Though it does not have high hp compared to German heavy tanks, it is still for the front line. There is a vulnerable cupola at the rear of the turret, but it is small and hard to hit.

Stock, it comes with an insufficient 76mm gun. If you researched the next 90mm gun on the T20 or M6, it highly recommended to mount as it is solid enough to punch through most tanks. The upgraded turret isn't needed to mount the 105, but the upgraded suspension is still needed. The upgraded turret, interestingly enough, does give a rate of fire bonus. This would be useful, especially the 105mm gun, in which will vastly help out the pitiful DPM it will come with.

In-Game Gallery


Historical Gallery




Stock Configuration

This configuration applies to the lowest possible modules that can be mounted onto this tank without equipment, perks, camo, or skills applied with a 100% trained crew.

Also note that the shell penetration is done a 100m or less, corresponding to the shell type being used.

Mobility

Horsepower: 720

Power/weight ratio: 11.43 hp/t

Traverse: 21 deg/s

Weight: 62.996/63.5 t

Pivot: Yes

Armament

Shells: AP/APCR/HE

Shell Velocity: {{{ShellVelocity}}}

Penetration: 128/177/28 mm

Alpha Damage: 115/115/185

Rate Of Fire: 17.38 r/m

Damage Per Minute: 1998.81

Accuracy: 0.38m

Aiming Time: 2.21s

Gun Arc: {{{GunTraverseRange}}} degrees

Gun Elevations: -10/+15 degrees

Ammo Capacity: 126 shells

Other

Chance Of Fire: 20%

View range: 350m

Signal Range: 411.93m

Armor

Hit Points: 1150

Hull Armor: 102/76/51 mm

Turret Armor: 279.4/127/102 mm

Weak Spots: Cupola, MG Port



Top Configuration

This configuration applies to the highest possible modules that can be mounted onto this tank without equipment, perks, camo, or skills applied with a 100% trained crew.

Also note that the shell penetration is done a 100m or less, corresponding to the shell type being used.

Mobility

Horsepower: 800

Power/weight ratio: 12.40 hp/t

Traverse: 26 deg/s

Weight: 64.449/66.8 t

Pivot: Yes

Armament

Shells: AP/APCR/HE

Shell Velocity: {{{ShellVelocity}}}

Penetration: 198/245/53 mm

Alpha Damage: 320/320/420

Rate Of Fire: 5.49 r/m

Damage Per Minute: 1756.39

Accuracy: 0.40m

Aiming Time: 2.21s

Gun Arc: {{{GunTraverseRange}}} degrees

Gun Elevations: -10/+15 degrees

Ammo Capacity: 63 shells

Other

Chance Of Fire: 20%

View range: 380m

Signal Range: 777m

Camouflage Rating: Stationary: ???% Moving: ???%

Armor

Hit Points: 1250

Hull Armor: 102/76/51 mm

Turret Armor: 279.4/127/102 mm

Weak Spots: Cupola, MG Port (Ranger Finder 'Ears' are not counted into tank hitbox, but are still counted as spaced armor